11/11/2022 0 Comments Path of exile wiki determination![]() Items are randomly generated from a wide variety of basic types and endowed with special properties and gem sockets. The different classes are not restricted from investing into skills not aligned with their core attributes, but will have easier access to skills that are aligned with their core attributes. The exception is the Scion, formerly a locked prestige class released in 2013, which is aligned with all three attributes. ![]() ![]() Each of these classes are aligned with one or two of the three core attributes: Strength, Dexterity, or Intelligence. Players can choose from seven available classes to play as (Duelist, Marauder, Ranger, Scion, Shadow, Templar and Witch). While all players on a single server can freely mingle in encampments, gameplay outside of encampments is highly instanced, providing every player or party with an isolated map to freely explore. All areas aside from the central encampments are procedurally generated for increased re-playability. The game borrows heavily from the Diablo series, particularly Diablo II, which Path of Exile has been described as the spiritual successor of. (0.8 to 0.The player controls a single character from an overhead perspective and explores large outdoor areas and caves or dungeons, battling monsters and fulfilling quests from non-player characters (NPCs) to gain experience points and equipment. # Life Regenerated per second base_life_regeneration_rate_per_minute (0.6 to 0.7)% of Life Regenerated per second Recover (3 to 5)% of your Maximum Life when you Block # Life gained when you Block life_gained_on_block +(12 to 15) Life gained on Kill Recover (1 to 2)% of Maximum Life on Kill Gloves, Quivers, Rings, Amulets, Claws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Bows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces # Life gained on Kill base_life_gained_on_enemy_death +(9 to 15) Life gained for each Enemy hit by your Attacks +(6 to 8) Life gained for each Enemy hit by your Attacks +(4 to 5) Life gained for each Enemy hit by your Attacks # Life gained for each Enemy hit by your Attacks base_life_gain_per_target +(1 to 2) Life gained for each Enemy hit by your Attacks (0.8 to 0.9)% of Energy Shield Regenerated per second # Energy Shield Regenerated per second while a Rare or Unique Enemy is Nearby energy_shield_regeneration_rate_per_minute_if_rare_or_unique_enemy_nearby (0.6 to 0.7)% of Energy Shield Regenerated per second # Energy Shield Regenerated per second energy_shield_regeneration_rate_per_secondĠ.2% of Energy Shield Regenerated per second # Energy Shield gained for each Enemy hit by your Attacks energy_shield_gain_per_target +(1 to 2) Energy Shield gained for each Enemy hit by your Attacks +(24 to 26)% to Global Critical Strike Multiplier +(21 to 23)% to Global Critical Strike Multiplier +(18 to 20)% to Global Critical Strike Multiplierīows, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces # Critical Strike Multiplier while a Rare or Unique Enemy is Nearby critical_strike_multiplier_+_if_rare_or_unique_enemy_nearbyĬlaws, Daggers, Wands, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres +(15 to 17)% to Global Critical Strike Multiplier +(9 to 10)% to Chaos Resistance +1% to maximum Chaos Resistance # Chaos Resistance against Damage Over Time additional_chaos_resistance_against_damage_over_time_% (13 to 15)% increased Evasion Rating Grace has (15 to 20)% increased Aura Effect (13 to 15)% increased Evasion Rating (16 to 25)% chance to Avoid Elemental Ailments # chance to Evade Attacks chance_to_evade_attacks_% # chance to Dodge Attack Hits while Focussed dodge_attacks_chance_%_during_focus # Chance to Block Spell Damage while wielding a Staff spell_block_with_staff_% # Chance to Block Spell Damage while holding a Shield shield_spell_block_% # Chance to Block Spell Damage while Dual Wielding spell_block_while_dual_wielding_% # Chance to Block Spell Damage if you were Damaged by a Hit Recently chance_to_block_spells_%_if_damaged_by_a_hit_recently +(4 to 5)% Chance to Block Attack Damage (4 to 5)% Chance to Block Spell Damage # Chance to Block Projectile Attack Damage additional_block_chance_against_projectiles_% +(2 to 3)% Chance to Block Attack Damage (2 to 3)% Chance to Block Spell Damage # Chance to Block Attack Damage while wielding a Staff additional_staff_block_% # Chance to Block Attack Damage while holding a Shield shield_block_% ![]() # Chance to Block Attack Damage while Dual Wielding block_while_dual_wielding_% # Chance to Block Attack Damage if you were Damaged by a Hit Recently block_chance_on_damage_taken_% (6 to 7)% increased Stun and Block Recovery # Chance to Block local_additional_block_chance_% #Path of exile wiki determination modImplicit Mod Search Explicit Mod Search Synthesised Implicit
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